LS25 Tutorials

In dieser Tutorial-Reihe zum LS25 geht es rund um den LS25 und seine Funktionen.

 

Bei Fragen oder Anregungen nutzt gerne die Kommentar Funktion im jeweiligen Video, oder nutzt das Kontakt-Formular auf der Homepage.

#01 Aktivieren, Downloaden & Installieren 

In diesem Video zeige ich euch wie ihr den LS25 Aktiviert, Downloadet & Installiert.

#05 Spielmodi erklärt

In In diesem Video zeige ich euch die verschiedenen Spielemodi im LS25.

#06 Charakter-Editor

In diesem Video zeige ich euch den Charakter-Editor des LS25.

#03 Mods Aktivieren & Downloaden

In diesem Video zeige ich euch wie ihr Mods im Soiel aktiviert und wo ihr Mods herbekommt.

#02 LS25 Startet nicht

In diesem Video zeige ich euch 5 Lösungswege wie ihr euren LS25 wieder zum laufen bringt, wenn das Spiel nicht mehr Startet.

#04 Konsole aktivieren & FPS Begrenzung aufheben

In diesem Video zeige ich euch wie ihr die Konsole aktiviert & wie ihr die FPS anzeigt/die Begrenzung aufhebt.

Die Liste der Konsolenbefehle findet ihr weiter unten.

#07 Geld Cheaten übers Savegame

In diesem Video zeige ich euch Schritt für Schritt wie ihr im LS25 Geld über euer Savegame Cheaten könnt.

#08 Grünflächen 

In diesem Video geht es um die Grünflächen Bearbeitung & die Maschinen die ihr dazu braucht.  

video

#09 In Arbeit

In Arbeit

LS25-Konsolenbefehle

  • debuggerPopups: Enable/disable debugger popup dialogs
  • dmvoTimingLogs: Enable or disable timing logs for DensityMapVisualizationOverlay updates
  • dumpXssInputs: Dump XssS Inputs
  • enableAnimalStatesDebugRendering: Enable/disable animal states debug rendering
  • enableDoF: Enable / Disable DoF
  • enableFramerateLimit: Enable/disable frames per second limiter
  • enableOccluderDebugRendering: Enable/disable occluder debug rendering
  • enablePostFx: Enable/disable postfx
  • enableShadingRateImage: Toggles usage of a shading rate image for render passes given in the first parameter (e.g. main, reflections)
  • enableTrafficDebugRendering: Enable/disable traffic system debug rendering
  • exit: Quits application
  • framerateLimitFPS: Frames per second limit attribute
  • gsAmbientSoundSystemReload: Reloads the ambient sound system
  • gsAmbientSoundSystemToggleDebugView: Toggles the ambient sound system debug view
  • gsAsyncManagerToggleDebugView: Toggles the debug view for overlaps and raycasts
  • gsAutoSave: Enables/disables auto save
  • gsAutoSaveInterval: Sets the auto save interval
  • gsBrandUsageList: Prints a list of all used brands
  • gsCameraFovSet: Sets camera field of view angle
  • gsCameraManagerDebug: Toggle camera manager debug mode
  • gsCollisionFlagShowAll: Shows all available collision flags
  • gsCollisionMaskMappingReload
  • gsCollisionMaskMappingVerbose
  • gsCollisionPresetsExport: Export all collision presets to xml files
  • gsCustomEnvMapList
  • gsCustomEnvMapSet
  • gsDebugManagerClearElements: Removes all permanent elements and functions from DebugManager
  • gsDebugManagerGroupRemove: Remove group and its debug elements
  • gsDebugManagerGroupVisibilitySet: Toggle or set visibility of given group name
  • gsDebugManagerGroupsList: List all currently used debug element groups with visibility and number of elements
  • gsDebugPhysicsCollisionsGroup: Opens a dialog to modify collision group debug options
  • gsDepthOfFieldSetFarParams: Set far depth of field parameters
  • gsDepthOfFieldSetNearParams: Set near depth of field parameters
  • gsDestructibleObjectsDamageAdd: Add damage to a destructible object camera is pointed at
  • gsDestructibleObjectsDebug: Toggle DestructibleMapObjectSystem debug
  • gsEnvironmentAreaSystemToggleDebugView: Toggles the environment checker debug view
  • gsEnvironmentAutoExposureToggle: Toggles auto exposure
  • gsEnvironmentFixedVisualsSet: Sets the visual seasons to a fixed period
  • gsEnvironmentMaskSystemToggleDebugView: Toggles environment mask system debug view
  • gsEnvironmentReload: Reloads environment
  • gsEnvironmentSeasonalShaderDebug: Shows the current seasonal shader parameter
  • gsEnvironmentSeasonalShaderSet: Sets the seasonal shader to a forced value
  • gsFarmSet: Set farm for current player or vehicle
  • gsFruitTypesExportStats: Exports the fruit type stats into a text file
  • gsGuidDebug
  • gsGuidDrawHelper
  • gsGuiFocusDebug
  • gsGuiSafeFrameShow
  • gsHudVisibility: Toggle HUD visibility
  • gsl3DCacheClean: Removes all cached i3d files to ensure the latest versions are loaded from disk
  • gs3DCacheShow: Show active i3d cache
  • gs3DLoadingDelaySet: Sets loading delay for i3d files
  • gs3DPrintActiveLoadings: Print active loadings
  • gsIgnitionLockDebug: Toggles the ignition lock debug view
  • gsInputContextPrint
  • gsInputContextShow
  • gsInputDebug
  • gsInputDebugControllerSymbols
  • gsInputRegisteredActionsShow
  • gsLicensePlateCreateAllIcons: Create license plate icons for all vehicles
  • gsLightProfileToggle: Toggles between high and low light profile on vehicles & placeables
  • gsMaterialManagerDebug: Debug particle effect
  • gsNetworkDebug: Toggle network debugging
  • gsNetworkShowObjects: Toggle network show objects
  • gsNetworkShowTraffic: Toggle network traffic visualization
  • gsNetworkShowTrafficClients: Toggle client network traffic visualization
  • gsNoteExport: Exports currently created note nodes as i3d file
  • gsNoteList: Lists currently created note nodes in console/log
  • gsObjectMaskPresetsExport: Export all object mask presets to xml files
  • gsOverlayManagerReset: Deletes all currently loaded texture configurations
  • gsParticleSystemDebug: Debug particle effect
  • gsPedestrianSystemDebug: Debug pedestrian system
  • gsPedestrianSystemReload: Reload pedestrian system xml
  • gsPedestrianSystemToggle: Toggle pedestrian system
  • gsPlayerAnimationDebug: Toggles animation debug view
  • gsPlayerAnimationReload: Reloads the animations
  • gsPlayerDebugFlagToggle: Toggles the debug display flag with the given name for the player
  • gsPlayerDebugFlagVerbosityToggle: Toggles the debug display verbosity flag with the given name for the player
  • gsPlayerFlightToggle: Enables flight to be toggled (key J). Use keys Q and E to change altitude
  • gsPlayerNoClipToggle: Toggles player collision. First argument is a boolean to determine if collision with the terrain should also be disabled.
  • gsPlayerSoundsDebug: Toggles sounds debug view
  • gsPlayerSoundsReload: Reloads the sounds
  • gsPlayerSuperSpeedToggle: Massively increases the movement speed of the player
  • gsPlayerSuperStrengthToggle: Toggles the super strength mode for the player
  • gsPowerConsumerSet: Sets properties of the powerConsumer specialization
  • gsProductionPointSetFillLevel
  • gsProductionPointSetOutputMode
  • gsProductionPointSetOwner
  • gsProductionPointSetProductionState
  • gsProductionPointsList: List all production points on map
  • gsProductionPointsPrintAutoDeliveryMapping: Prints which fillTypes are required by which production points
  • gsRenderColorAndDepthScreenShot: Captures a screenshot with color and depth information
  • gsReverbSystemSettingsReload: Reloads the reverb settings
  • gsReverbSystemToggleDebugView: Toggles the reverb debug view
  • gsScriptCommandsList: Lists script-based console commands. Use 'help' to get all commands
  • gsSearch: Searches for script-based console commands containing the given string (name and description). Use 'help' to get all commands
  • gsSetFixedExposureSettings: Sets fixed exposure settings
  • gsSetHighQuality: Increase draw and LOD distances of foliage, terrain and objects
  • gsShallowWaterSimDebug: Toggle shallow water simulation debug mode
  • gsShallowWaterSimExtraDepthSet: Set water simulation extra depth
  • gsShallowWaterSimPaint: Paint shape on simulation
  • gsShallowWaterSimParamSet: Set water simulation parameters
  • gsShallowWaterSimReset: Reset water simulation
  • gsShopUIToggle: Toggle shop config screen UI visibility
  • gsSoundManagerDebug: Toggle SoundManager global debug mode
  • gsSoundMixerDebug: Toggle sound mixer debug mode
  • gsSplineDebug: Toggles debug visualization for all splines currently in the scene
  • gsStoreItemsReload: Reloads storeItem data
  • gsTensionBeltDebug: Toggles the debug tension belt rendering of the vehicle
  • gsTimeSet: Sets the day time in hours
  • gsToneMapping: Toggle Tone Mapping dialog visibility
  • gsTrafficSystemLightsDebug: Reloads traffic system
  • gsTrafficSystemReload: Reloads traffic system
  • gsTrafficSystemToggleDebug: Enables debug rendering for the collision geometry
  • gsTrafficSystemValidate: Validates traffic system setup
  • gsVehicleAnalyze: Analyze vehicle
  • gsVehicleBottomArmSetWidth: Sets the width of the bottom arm to a certain category width
  • gsVehicleDebug: Toggles the vehicle debug values rendering
  • gsVehicleDebugAttacherJointConnections: Visualization of the connection hoses and power take offs per attacher joint
  • gsVehicleDebugCastShadow: Visualizes all shapes that cast shadows
  • gsVehicleDebugCylineredUpdateDebug: Shows the name of each movingPart or movingTool that is updated
  • gsVehicleDebugDecalLayer: Visualizes all shapes with decal layer
  • gsVehicleDebugLOD: Enables vehicle LOD debug
  • gsVehicleDebugLightIESProfiles: Enables and disables IES profiles on the light source (only the automatically assigned profiles)
  • gsVehicleDebugMaterial: Visualizes all shapes that got the given material template assigned
  • gsVehicleDebugMergeGroups: Visualizes all merge groups
  • gsVehicleDebugPassengerSeats: Enables debugging for passenger seat character targets
  • gsVehicleDebugPowerTakeOffs: Spawns all power take offs in front of the player
  • gsVehicleDebugSharedLights: Spawns all shared lights in front of the player
  • gsVehicleDebugToggleWheelDisplacement: Toggles the interaction of the wheels with the displacement
  • gsVehicleDebugTopLights: Toggles between top and bottom lights
  • gsVehicleDebugWetness: Visualizes the wetness masking of the vehicle
  • gsVehicleDebugWheelEffects: Enabled the wheel effects all the time
  • gsVehicleExportScenegraph: Exports the vehicle scenegraph to a xml file
  • gsVehicleRecordAnimation: Turns on the state recording for the given animationName
  • gsVehicleRecordState: Starts and stops vehicle state recording
  • gsVehicleReload: Reloads currently entered vehicle or vehicles within a range when second radius parameter is given
  • gsVehicleSaleSystemRefresh: Generate new set of sale items
  • gsWeatherAdd: Adds a weather object by type
  • gsWeatherDebug: Toggles weather debug
  • gsWeatherReload: Reloads weather data
  • gsWeatherSet: Sets a weather object by type
  • gsWeatherSetClouds: Sets cloud data
  • gsWeatherSetDebugWind: Sets wind data
  • gsWeatherSetFog: Sets fog values
  • gsWeatherToggleRandomWindWaving: Toggles waving of random wind
  • gsWeatherTwisterSpawn: Adds a twister at current position in current direction
  • gsWildlifeRespawnAll: Despawns all current instances
  • gsWildlifeForceSpawnAtLookAt: Forces an instance of the given species to spawn at the position the player is looking at
  • gsWildlifeSetDisplayedSpecies: Sets the species whose spawn chance is shown on the debug minimap to the species with the given name
  • gsWildlifeSetMaximumBudget: Sets the maximum budget of the wildlife manager, determining how many total instances can be spawned
  • gsWildlifeSpawnFlyingInstance: Spawns the given number of flying instances that travel over the player
  • gsWildlifeToggleAI: Toggles instance AI on/off (does not work for companions, i.e. deer)
  • gsWildlifeToggleDebugView: Toggles the debug view for the wildlife system
  • gsWildlifeToggleDespawning: Toggles despawning on/off
  • gsWildlifeToggleRandomPositionDisplay: Toggles random positions being shown in the debug view every frame, for debugging spawn positions
  • gsWildlifeToggleSpawning: Toggles spawning on/off
  • gsWiperStateSet: Sets the given wiper state for all vehicles
  • gsWorldAttributesToggleDebugView: Toggles the debug view for the local world attributes
  • gsXMLGenerateSchemas: Generates xml schemas
  • listEntities: Print detailed entity list
  • listResources: Print detailed resource list
  • parallelRenderingAndPhysics: Enable parallel rendering and physics
  • q: Quits application
  • quit: Quits application
  • qws: Quit without saving (to the main menu)
  • reloadAllTextures: Reload all textures
  • reloadAnimalConfiguration: Reload configuration data for animals in husbandries
  • reloadColorGradingSettings: Reload Color Grading Settings
  • reloadResource: Reloads resource with given name (or matching given wildcard)
  • resetAllStatsPages
  • setAsymmetryFactor: Set Cornette Shank asymmetry factor [0..1] setAtmosphereQuality: Atmosphere Quality
  • setBloomMagnitude: Sets bloom magnitude [0..1]
  • setBloomThreshold: Sets threshold for bloom mask computation
  • setBrightnessNits: Brightness nits of the scene
  • setCirrusCloudDensityScaling: Sets cirrus cloud coverage scaling factor
  • setCirrusCloudVelocity: Sets cirrus cloud velocity
  • setCloudBaseShapeScaling: Scales sampling position of base cloud shape texture
  • setCloudDensityScale: Sets cloud density scaling factor [0 1]
  • setCloudErosionScaling: Scales sampling position of cloud erode texture
  • setCloudNoiseVelocity: Sets Volumetric Noise Scroll-Velocity
  • setCloudPrecipitation: Sets cloud precipitation coefficient [0 1]
  • setCloudShadowsDensityScale: Sets multiplier of cloud density for the purpose of cloud shadows
  • setCloudShadowsQuality: Sets quality of cloud shadows
  • setCloudShadowsSizeScale: Sets scale of clouds for the purpose of cloud shadows
  • setCloudShadowsTransmittanceBoost: Sets boost of cloud shadow transmittance
  • setDLSSQuality: Set NVIDIA DLSS Quality
  • setDRSQuality: Set Dynamic Resolution Scale quality
  • setDRSTargetFps: Set target FPS for Dynamic Resolution Scale
  • setDirLightDepthBias: Set depth bias for the first directional light
  • setDirLightSlopeScaleDepthBias: Set slope-scaled depth bias for the first directional light
  • setDOFBlendWeights: X-fade distances d0, d1, d2
  • setDOFBlurArea: DOF Blur Area, top left(x,y), bottom right(x,y), x,y in [0 1]
  • setDOFFarCoC: Set DoF far CoC radius
  • setDOFNearCoC: Set DoF near CoC radius
  • setDOFParams: DOF parameters, nearCoC, endNearBlurDist, farCoC, startFarBlurDist, endFarBlurDist
  • setFSR30FrameGenerationDebugDraw: Enables AMD FSR 3.0 Frame Generation Debug Draw
  • setFSR30FrameInterpolation: Enables AMD FSR 3.0 Frame Interpolation
  • setFSR30Quality: Set AMD FSR 3.0 Quality
  • setFSRQuality: Set AMD FSR 1.0 Quality
  • setGroundFogGroundLevelDensity: Set Ground Fog ground level density [0..1]
  • setGroundFogMaxHeight: Set max Ground Fog height
  • setGroundFogWindVelocity: Set Ground Fog wind velocity
  • setHDRGamma: Set Post FX Hdr Gamma
  • setHeightFogGroundLevelDensity: Set height fog ground level density [0.00001..1]
  • setHeightFogMaxHeight: Set height fog height of [0..1500]
  • setHistogramLogLuminanceRange: Histogram Luminance Range [min max]
  • setMSAA: Set MSAA
  • setMaxNumSoftShadowSpotlights: Sets maximum number of allowed spot lights rendered with soft shadows
  • setMieScaling: Scale mie scattering coefficient [0.001..1000]
  • setMinMaxLuminanceAdaption: Luminance Adaption Range [min max]
  • setMoonSizeScale: Scales Moon disc size
  • setPCSSDepthBiasFactor: Set a factor which multiplies together with the regular depth bias when PCSS shadows are used
  • setPCSSMaxPenumbraSize: Set the maximums size in meters which penumbras in PCSS shadows are allowed to reach
  • setPostFxAA: Set Post Process Anti Aliasing
  • setSGSRQuality: Set SGSR Quality
  • setSSAOIntensity: Set SSAO intensity
  • setSSAOQuality: Set SSAO quality
  • setSSAORAdius: Set world space radius size
  • setScreenSpaceReflectionsParameters: Set screen space reflections parameters
  • setScreenSpaceReflectionsQuality: Sets screen space reflections quality
  • setScreenSpaceReflectionsUpsamplingQuality: Sets screen space reflections upsampling quality
  • setScreenSpaceShadowsParameters: Sets screen space shadows parameters
  • setScreenSpaceShadowsQuality: Sets screen space shadows quality
  • setShadowCascadesAutoSplitParameter: Set auto split distances parameter for shadow map cascades of dir light 0
  • setShapeCullingClipDistanceThresholds: Set clip distance regions for shape culling optimization.
  • setSharpmess: Adjusts image sharpening intensity with image upscaling techniques [1 2]
  • setSoftShadowsLightDistance: Set distance of the directional light used for soft shadowing
  • setSoftShadowsLightSize: Set area light size used for soft shadowing
  • setSunBrightnessScale: Scales Sun brightness
  • setSunSizeScale: Scales Sun disc size
  • setTextureStreamingBehavior: Set texture streaming behavior
  • setTextureStreamingPaused: Set texture streaming pause
  • setUseCloudCurlNoise: Toggles cloud curls noise used on/off
  • setValarPowerMode: Sets power mode in the VALAR algorithm ("low" switches to the low power version)
  • setVolumetricCloudVelocity: Sets Volumetric Cloud Wind-Direction and -Velocity
  • setVolumetricFogQuality: Volumetric Fog Quality
  • setWetness: Set global wetness factor
  • setXeSSQuality: Set Intel XeSS Quality
  • showFps: Show frames per second
  • showNavMesh: Show navigation meshes
  • toggle8BitShadowBuffer: Toggles 8-bit shadow buffer
  • toggleShadowDenoising: Toggles shadow denoising on or off
  • toggleSoftShadows: Toggles soft shadows on or off
  • visualizeShadingRateImage: Visualizes the shading rate image
  • vtEnableUpdate: Enable or disable virtual texture updates
  • vtLogIndexUpdates: Enable or disable logging of virtual texture index updates
  • vtRedrawAll: Redraw entire virtual texture
  • vtResetState: Reset virtual texture state
  • vtShowRegionUpdates: Enable or disable display of virtual texture region updates

LS25 - CoursePlay

In dieser Tutorial-Reihe LS25-CoursePlay geht es um die Funktionen und den Einsatz von CoursePlay im LS25.

 

Bei Fragen oder Anregungen nutzt gerne die Kommentar Funktion im jeweiligen Video, oder nutzt das Kontakt-Formular auf der Homepage.

#01  Downloaden, Einfügen,                         Aktivieren & Kontrollieren 

In diesem Video zeige ich euch wie und wo ihr CoursePlay für den LS25 Downloadet & Aktiviert.

video

#02  In Arbeit

In Arbeit

video

#03  In Arbeit

In Arbeit

LS25 - AutoDrive

In dieser Tutorial-Reihe LS25-AutoDrive geht es um die Funktionen und den Einsatz von AutoDrive im LS25.

 

Bei Fragen oder Anregungen nutzt gerne die Kommentar Funktion im jeweiligen Video, oder nutzt das Kontakt-Formular auf der Homepage.

#01  Downloaden, Einfügen,                         Aktivieren & Kontrollieren 

In diesem Video zeige ich euch wie und wo ihr AutoDrive für den LS25 Downloadet & Aktiviert.

#02   Automatische Streckennetz                 Generierung & HUD erklärt

In diesem Video geh ich mit euch die Automatische Streckengenerierung beim ersten Start eurer Karte & das HUD durch. 

video

#03  In Arbeit

In Arbeit

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